PoxNora is a collectible turn based tactical game with elements of card games, miniatures games, and tactical rpg computer games. Turns are set at 1-2 minutes long and games average 30 minutes, with games against evenly matched opponents sometimes taking longer than an hour. It is very similar to Dungeons & Dragons but in Poxnora
they have automated all the boring details of combat using your computer on the Internet and visualized the game with some really great artwork.Gameplay : Using what they term a Battlegroup you use the 20 Runes that compose characters, relics, equipment and spells to fight your opponent. At the beginning of your turn you have a number of your Runes revealed and you can play some of these according to your Nora, a kind of magic value. In order to add Runes to the playing field you need to expend Nora and each Rune has a different Nora value to add that Rune. Your Shrine or home base generates Nora and there are also Nora mines as Runes you can deploy to generate more Nora.
The goal of a game of PoxNora is to destroy your opponent’s shrine. A shrine is fairly tough, but has no way of defending itself. New players often make the mistake of concentrating on killing opposing champions instead of dealing damage to their opponents shrine, or over-extending their champions and allowing an opposing champion to slip past their lines and get to an unprotected shrine. The game has six maps with varying terrain types and strategies. The larger boards have terrain features called nodes that can be captured to gain extra Nora every turn and another place to deploy champions.
All in all poxnora is a lot of fun, and a great thinking game in a world of win buttons. Just ignore the majority of players and be prepared for a little monotony in your opponents.
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